Jun 03, 2009, 01:46 PM // 13:46
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#1
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Wilds Pathfinder
Join Date: Apr 2008
Location: Fantasy Island
Guild: [Qtie]
Profession: R/Mo
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Cracked Armor and Sin
I would like to see an assassin skill that gets a buff when target has cracked armor.
war, ranger, para, derv have such skills, why not the sin?
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Jun 03, 2009, 03:50 PM // 15:50
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#2
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Krytan Explorer
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because they deal enough damage anyway.
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Jun 03, 2009, 04:23 PM // 16:23
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#3
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Lion's Arch Merchant
Join Date: Feb 2006
Location: ..My home away from home..
Guild: Currently looking ~
Profession: N/
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That's true....Warriors dont deal any damage. nowait.
~~~
Yeeehh, whack it on [Desperate Strike] ..it sucks and I dont like it.
Then again, Cracked Armor needs to become more popular first.
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Jun 03, 2009, 04:24 PM // 16:24
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#4
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Lion's Arch Merchant
Join Date: Nov 2007
Guild: Sacred Forge Knights
Profession: W/P
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Sin is my main and I luf them but no to this. Every advantage given to a sin causes us to have pvp domination.
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Jun 03, 2009, 04:40 PM // 16:40
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#5
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Forge Runner
Join Date: Mar 2006
Profession: N/
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much of the sin arsenal already deals with and relies on conditions... so it makes sense for cracked armor to be included.
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Jun 03, 2009, 04:52 PM // 16:52
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#6
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Furnace Stoker
Join Date: Jul 2006
Location: Belgium
Guild: Whats Going On [sup]
Profession: Mo/
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because sins are almost useless nowadays in pvp formats like gvg, therefore they don't got a skill with it
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Jun 03, 2009, 05:02 PM // 17:02
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#7
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Jungle Guide
Join Date: Jan 2006
Guild: [Here] | CKOD
Profession: E/R
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iirc, cracked armor would only affect the 7-17 base damage. thats why sins are so powerful; all their damage is set in the +XX from the skills, making cracked armor kinda useless. so thats probably why there isnt any +XX if target has cracked armor.
Last edited by Trylo; Jun 03, 2009 at 05:06 PM // 17:06..
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Jun 03, 2009, 05:32 PM // 17:32
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#8
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Wilds Pathfinder
Join Date: Apr 2008
Location: Fantasy Island
Guild: [Qtie]
Profession: R/Mo
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Quote:
Originally Posted by Trylo
iirc, cracked armor would only affect the 7-17 base damage. thats why sins are so powerful; all their damage is set in the +XX from the skills, making cracked armor kinda useless. so thats probably why there isnt any +XX if target has cracked armor.
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Not looking for "+XX" buff, more like, if target has cracked armor... cannot block, causes critical hit, gain +X energy, skill recharges automaticly, cripples, ect ect ect..
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Jun 03, 2009, 08:11 PM // 20:11
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#9
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Jungle Guide
Join Date: Jan 2006
Guild: [Here] | CKOD
Profession: E/R
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sorry i was unclear, i meant thats probably why there arent any skills based around cracked armor. its useless to a sin.
and other sin skills dont really revolve around using conditions to meet a criteria, just causing the conditions. all i can think of is trampling ox and some deadly arts skills.
Last edited by Trylo; Jun 03, 2009 at 08:14 PM // 20:14..
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Jun 03, 2009, 08:24 PM // 20:24
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#10
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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Quote:
Originally Posted by esthetic
Not looking for "+XX" buff, more like, if target has cracked armor... causes critical hit
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That's exactly what Malicious Strike does, and works for any condition. I'm assuming you're ignoring this because it's not part of a chain, though.
For the most part, I agree with snaek, and I agree with Trylo. It would make sense for there to be skills with a bonus given how several assassin skills revolve around conditions (Jungle Strike, Trampling Ox, Signet of Toxic Shock, Unseen Fury, etc.) I also agree that making stuff that revolves around Cracked Armor is pointless for a 7-17 weapon.
/completelyapathetic
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Jun 04, 2009, 01:17 AM // 01:17
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#11
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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The +Xdamage bonust in attack skills is added directly. And assasins have the biggest figures in the game for attack skills.
Want t talk about cracked armor? Make one of the elite Warrior Hammer attacks deal it. The most unused one will do.
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Jun 04, 2009, 02:02 AM // 02:02
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#12
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Forge Runner
Join Date: Sep 2007
Guild: Trinity of the Ascended [ToA]
Profession: A/
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Mmmm, I think there are plenty of skills that revolve around general "if target has a condition." Some of them aren't so strong, but then again, some of the Assassin conditionals aren't that strong anyway.
I don't think this is really a problem, and I'm gonna go with apathy as well. Not a big deal either way.
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